Press

PANELS

April 15th, 2012

“Chicago Exists!” A C2E2 panel about Chicago game development.

“From large to small, indie to professional, there are many different kinds of game companies in Chicago who ascribe to many different business models. At the core, though, most of us believe in one central idea that will help drive the game development industry forward: collaboration through community.”

George Hufnagl (moderator)

Panelists:

Jay Margalus (Lunar Giant)
Phil Tibitoski (Young Horses)
Chip Sineni (Phosphor Games)
Dave Lang (Iron Galaxy)
Ryan Wiemeyer (The Men Who Wear Many Hats)
David Wolinsky (Freelance journalist)

August 31st, 2011

I Made a Game: Now What?

IGDA Chicago panel centered around business and self-publishing in the game industry.

Panelists

John Murphy (Young Horses)
Kevin Geisler (Young Horses)
Craig Stern (Sinister Design)
George Hufnagl (My Escape)
Jay Margalus (Lunar Giant)
Kyle Hanson (Hanson Law Group)

INTERVIEWS

October 7th, 2011

We’ve Been Playin’ Special: An Interview with Gillian Patterson

“My Escape’s Gillian Patterson braves the CalmDownTom microphone as she discusses the challenges of being part of an indie development team and the dangers of a warm duvet when you work for a virtual company.”

ARTICLES

April 2nd, 2012, Calm Down Tom

EDITORIAL: Hey MS, Stop treating us like pirates and let us shake our booty!

“Our friendly neighborhood games programmer Gillian Patterson from My Escape has her say on why Microsoft should worry less about pirates and more about our booty (and how we shake it).”

February 2012 Issue, Chicago Magazine

Chicago’s Newest Video Games

“STATE OF PLAY: A new generation of game studios has risen from the ashes of Midway Games and EA’s local office, bringing games for all ages across gaming platforms.”

September 19th, 2011

The Glass is Half Full

“If we can weather these scrapes and bumps and still feel that surge of euphoria from the follow through, then leading becomes infinitely easier and exponentially more rewarding.”

October 11th, 2010

Advice From an Independent Developer

“As we conclude production on our group’s first game and dovetail into the sophomore title, I am letting out a poignant sigh of relief because, for our group My Escape, we are about to achieve a victory toward which our progress had me holding my breath for months.” – George Hufnagl

August 18th, 2010

The Missing Piece of Game Education

“Ready to debut its first mobile phone flash game called Critter Cubes in August 2010, My Escape Games is busy fine-tuning its demo and packaging the company for max appeal to a publisher or investor.” – Mary Kurek

July 9, 2010

Game Developer Asks How To Pitch – Industry Expert Answers

“I am regularly referring to industry experts on all kinds of biz issues that my game developer friends hit me with, so, I thought it fitting to dedicate a little space to matching some of those nagging questions with expert answers.” – Mary Kurek