The Blog

Level Design and Me (Part 1)

February 22nd, 2012 by George Hufnagl

All this is theory, but it’s where I currently sit. In the downtime, I have penned multiple levels, but how do I know whether an interesting layout will equal fun?

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Grit From Our Brit – Organic Design

February 16th, 2012 by George Hufnagl

Organic design is the ideal way to make a game. There is nothing like finding a concept that feels right and running with it. You just hope that it doesn’t turn out to be an exercise in running with scissors.

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Grit From Our Brit – Evolution

February 9th, 2012 by George Hufnagl

With the intersection of so many discipline, what is a game’s purpose?

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Grit From Our Brit – Old.

October 27th, 2011 by George Hufnagl

As I sat fiddling with this charmless technological wonder I found myself void of the motivation that once made me scream the house down just to play one more level before lights out.

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My Escape’s Newest Title: DA NUM NUMS!

October 6th, 2011 by George Hufnagl

The team now calls for help to feed Metal Mick, our insatiable protagonist in Da Num Nums, My Escape’s third micro title.

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