The Blog

Level Design and Me (part 4)

March 22nd, 2012 by George Hufnagl

As the end of development moves closer, I take great satisfaction in saying “Push the Button is the best My Escape game to date!”

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Level Design and Me (Part 3)

March 5th, 2012 by George Hufnagl

In that moment my, rose-tinted shades fell off and all I could think was, “Again? AGAIN!?”

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Level Design and Me (Part 2)

March 1st, 2012 by George Hufnagl

In my last blog I said I’d base the theory of my level designs on a simple equation –

Direction + (Motivation + Excitement) = Fun.

The verdict? 80% right…

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Level Design and Me (Part 1)

February 22nd, 2012 by George Hufnagl

All this is theory, but it’s where I currently sit. In the downtime, I have penned multiple levels, but how do I know whether an interesting layout will equal fun?

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Grit From Our Brit – Organic Design

February 16th, 2012 by George Hufnagl

Organic design is the ideal way to make a game. There is nothing like finding a concept that feels right and running with it. You just hope that it doesn’t turn out to be an exercise in running with scissors.

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