As the end of development moves closer, I take great satisfaction in saying “Push the Button is the best My Escape game to date!”
The Blog
Level Design and Me (Part 3)
In that moment my, rose-tinted shades fell off and all I could think was, “Again? AGAIN!?”
Level Design and Me (Part 2)
In my last blog I said I’d base the theory of my level designs on a simple equation –
Direction + (Motivation + Excitement) = Fun.
The verdict? 80% right…
Level Design and Me (Part 1)
All this is theory, but it’s where I currently sit. In the downtime, I have penned multiple levels, but how do I know whether an interesting layout will equal fun?
Grit From Our Brit – Organic Design
Organic design is the ideal way to make a game. There is nothing like finding a concept that feels right and running with it. You just hope that it doesn’t turn out to be an exercise in running with scissors.




